
The game is very playable and worthy of trying in 3D it’s just far from perfect. There are some scenes that are really well optimized, but they obviously missed a few segments that throws off the whole balance. There is also a problem of inconsistent camera angles when speaking to foreign diplomats which occasionally creates uncomfortable viewing angles with way too much separation. Even when planes are flying overhead, Civilization V makes an extra effort to dull up the experience by forcing them inside the screen. Even when you save your out of screen convergence settings, the game resets the 3D experience the moment you move the map around. Despite Firaxis’ early 3D efforts, Civilization V on Nvidia has shot itself in the foot by locking out the convergence controls. The stereoscopic 3D support is reasonable, but it’s not a worthy showpiece to stake claim on what 3D is and isn’t capable of. On the positive side, the DirectX 10 and 11 implementations are by far the best option for Nvidia 3D Vision users because the images look a lot smoother with the antialiasing, the mouse cursor dynamically adjusts itself in stereoscopic 3D so its aim is correct, and the nametags are rendered at proper 3D depth for easy picking and choosing.

Whatever expertise Firaxis added to the game only resulted in mediocrity that could have been avoided. In this case, Civilization V: Gods & Kings was custom developed for Nvidia’s 3D Vision, and having reviewed their work, I think it was inappropriate for him to blame 3D for his game’s ills. More precisely, he said that stereoscopic 3D only benefits games where the objects are literally in your hand, and not great distances away. When the topic of stereoscopic 3D came up, Daniel opened his remarks with the statement “3D is a gimmick”, credited Firaxis Games for doing special work to get the game running in 3D, and that 3D added very little to Civilization V.

A highly respected colleague of mine forwarded a panel discussion featuring Daniel Baker, the Graphics Lead for Civilization 5: Gods & Kings. So running a civilization sounds cool enough…but how is it in 3D? Time to find out!īefore I talk about the stereoscopic 3D support with Nvidia’s drivers, I need to share a gripe. There are also Great Scientists, Engineers, Merchants, and more that will appear throughout the game. You can discover and build wonders of the world.

For example, you can pick a religion and try to convert the world to get benefits and special attributes. This is a simplified explanation of the game, as there are additional complexities that appear as you progress.

If you can do this for long enough periods, you will get “Golden Ages” that add productivity bonuses. stadiums), and you can make sure your people are well fed by developing the lands and sea ports. You can overcome this by building city structures that add happiness (e.g. You have to keep them happy or your productivity will fall like a rock and suddenly become vulnerable to your competitors either through attack, or by falling behind. With each building that you create, there is a drop in your people’s “happiness”. There is an expression that “it’s good to be the king”, but this is only true if your people are happy. Figuratively speaking, breakthroughs in farming, religious wonder, education, and social policy will determine whether you are written down as a well respected king, a fool, or an apostrophe. You could have the biggest army in the world, but your army of spears, chariots, and crossbows is no match for a nuclear attack or even a medieval catapult.
